Macs have been the writer’s computer of choice since the 1980s, and as a result there are probably more text editors and word processing apps for macOS than any other operating system. However, most of those tools don’t have what it takes to do really serious writing on the Mac. Take for instance, writing research papers with complex mathematical functions and copious references, or writing a book with extensive cross-references, footnotes, many chapters and subsections. The only word processor that can handle it all is Mellel, this week’s sponsor of Apple World Today.
Here’s a humorous look at what Mellel handles with ease that the “King of Word Processors” doesn’t even have a clue how to do:
Mellel’s powerful 21st-century text engine enables an object-based approach to word processing, making tasks in long-form documents happen instantly. Have hundreds of saved searches? You can run all of them at once with Mellel. Need to move sections of a document around, or promote or demote them? Auto-title objects make that task as simple as clicking and dragging, with Mellel doing all the work behind the scenes.
Mellel 4 is the latest version of this powerful word processor, which has been around for 16 years and has over 100,000 registered users. The new version includes an Index tool that can save over 50 percent of the time needed to create an index. There’s a completely overhauled Outline tool for developing outlines with ease, and a Story pane to support your writing with character and location details.
Tannenberg (coming Nov. 16): From the creators of the first-person shooter Verdun, comes Tannenberg, another shooter set in WW1. Although this time the game takes place across the lakes, forests, and snowy plains of the Eastern Front – it was inspired by the Battle of Tannenberg in 1914, one of the most iconic encirclement battles in history.
Tannenberg will feature a fresh experience for new and veteran players alike, with new squads and weapons, open maps that give players tactical freedom, and a whole new 64 player game mode!
Tropico 6 (coming in 2018): From the creators of the beloved Crypt of the NecroDancer (one of the best Mac games out there) comes this building simulator set on Saturn’s moon.
In Industries of Titan, you get to design your own cities, build factories, and manage their economy. But you will also need to protect your cities by designing battleships and engage in tactical combat against hostiles. This game is an ambitious project and I’m glad to know it’s in good hands.
Pillars of Eternity II: Deadfire (coming in the first quarter of 2018): Remember how the original Pillars of Eternity broke records on Kickstarter raising close to $4 Million? Well, Pillars of Eternity 2: Deadfire went with Fig instead of Kickstarter and raised nonetheless $4,4 Million. 400% of the initial goal.
It seems Pillars of Eternity 2 aims to improve and surpass everything the original did. Developer Obsidian promises amore reactive world (that will be influenced by your actions), new and returning companions, dynamic weather, and more. The original Pillars of Eternity is one of the best RPGs available on Mac and I can’t wait to see what Obsidian will deliver.
Sociable Soccer (coming — hopefully — by the end of 2017): Sociable Soccer is a new game from the creator of the super popular Sensible Soccer from the 90s. Sociable Soccer is a fusion of old-fashioned arcade playability and modern technology and aims to be fast, fun, easy to play.
This a really fast game where every second really counts. Now, we don’t know if Sociable Soccer will ultimately make it to macOS, but thanks to your efforts, it could.
Frostpunk (due by year’s end): “From the creators of the stellar This War of Mine comes Frostpunk, a city-survival game set in a frozen world. In Frostpunk, people have developed a steam-powered technology to oppose the overwhelming cold and it will be your job to create a city that can outlive it.
Frostpunk is about fighting the elements and facing tough ethical decisions as you form a society. The concept here sounds similar to This War of Mine’s, except Frostpunk will be a much bigger game. This War of Mine was built by 12 people; Frostpunk is being worked on by 60.”
You can read more by clicking here.