What a crazy day for the stock markets around the world, with Apple getting pummeled and then recovering. There’s more to that story, as you’ll find out:
- Apple CEO Tim Cook may have violated market “Fair Disclosure” regulations by sending a reassuring email to Jim Cramer this morning
- A fuel cell for your iPhone? It may happen sooner than you think
- Some iPhone 6 Plus cameras are taking blurry photos; if your phone is in the proper serial number range and exhibiting the symptoms, you can get it replaced at no charge
- Big changes in store for the Apple Store
2) Really push Metal for Mac OS X. Introduced at this year’s Apple Worldwide Developer Conference, Metal is a core graphics technology that gives apps near-direct access to the GPU [graphics processing unit]. This means faster and more efficient rendering performance across the system. It will debut with OS X El Capitan this fall — and Apple needs to really promote it.
Metal bypasses the OpenGL framework — which on OS X is slooow, dragging high-end Mac apps and games down in comparison to their Windows counterparts.
Brianna Wu, head of development at Giant Spacekat, says that Metal for OS X has great potential for “active gamers.” “All the major game engines are committed to working with Metal,” she says. “This includes both Unity and companies with proprietary engines like Blizzard and 2K.”
That sounds great. Apple must ensure that Metal doesn’t lose its momentum.
3) Look into the The GameDock (based on a concept first developed by Mac/Life a few years ago), which was based on the success of the iPhone/iPad/iPod touch as a gaming platform: “Take this nifty little gaming platform and assign it double duty as both a handheld and a console system. The GameDock [pictured — in mock-up form] accommodates the iPhone and iPod touch and hooks directly to your TV and the Internet. Whether you download a game wirelessly via the handheld or wiredly via the GameDock, you pay just once for two versions of the same title.
“This is where things get interesting. When you download a game straight to your handheld, you can immediately begin playing the touch-controlled version of the game. And it’s glorious! And the next time you seat your handheld in the GameDock, the console immediately sucks down the full, expanded version of the game from the App Store, and stores it in its voluminous hard drive.
“So now you can play the console version of the very same game — with more features, more content, expanded controls, and, thanks to the GameDock’s integrated graphics processor, better visuals.
“And should you first download a game when your handheld is seated in the GameDock, the ‘mini’ version of the game shoots straight into your iPhone or touch, ready to play the next time you disengage from the console and hit the road.
“Of course, the GameDock scheme wouldn’t be quite so interesting if not for its seamless integration of content. For some game titles, the handheld version of the game exists as sort of an autonomous ‘mini game’ — its gameplay model runs independent of the console version’s. But for other titles, the handheld and console versions of the same game work together. Gameplay models obviously differ between the mobile and full versions, but each version hooks into the other in creative, novel, symbiotic ways. And through the power of syncing, your progress in level- and achievement-based games is saved and always propelled forward, regardless of which version you’re playing.”
However, what if Apple used the GameDock as a way to sell more Macs by offering gaming options that tie in with the iPhone, iPad and iPod touch as well as the Apple TV? This could turn the Mac into a Wii-like computer gaming system.
Instead of connecting to a TV, the GameDock would connect to a Mac (and perhaps be built into iMacs), allowing Apple computers to run the “bigger” versions of the “mini” games on the iPhone, iPad, and iPod touch that Mac|Life suggested. The GameDock would also allow multi-touch, accelerometer-equipped game controls to be used with the Mac games.